المشاركات المكتوبة بواسطة Dawna Wiliams

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We also learn about the " PlayStation Presents! " presentation that will come on Friday, December 8th at 8:00 PM Pacific Time. According to the post, most of the biggest announcements of the year have come and gone at E3 and Paris Games Week, but there are a few "stocking stuffers" coming at PlayStation Experience, including discussions with top PlayStation developers, updates on key titles and some "special announcemen

class=While these bizarre choices to keep certain games longer in the dark than others could be interpreted as Sony having faith in their first-parties to be big sellers without any additional marketing above and beyond the necessary, it instead tends to come across as ignorance at the clear bounty Sony has at their disposal. Fortunately, Sony’s mistakes during the past year have the luxury of being labeled as an "off-year" and can be completely disregarded as Sony continues to make plans for the next year in marketing. If Sony can reinstate a focus on E3 and PSX being the dates for fans to salivate at, and making sure their first-party titles can present something substantial in-between these six month gaps in at least one of the two events, as Sony has proven they can over the past few years, the publisher can return to being the giant to topple at some of the year’s biggest industry events.

One of the surprise hits of E3 2013 and a game we quickly fell in love with was Plants vs Zombies: Garden Warfare . Think Dungeon Defenders but with far improved and polished graphics thanks to it being built on the Frostbite 3 strategy game reviews|https://strategynewsbase.com/ engine. We found out last week that on Xbox One, EA is delivering fans an exclusive mode called 'Battle for brainz.' The strange part is that this is the only splitscreen mode in the game, pitting two plants against waves of incoming zombies. That's right, only one platform will have splitscreen for Garden Warfare . Next-gen? Why wouldn't the game support splitscreen multiplayer for all its modes on all consoles? Especially a super simple wave-based survival mode we've seen in dozens of game

Star Wars: The Old Republic has finally entered the realm of the stars . The big budget MMO which failed to last long with the traditional monthly paid subscription model before going partly free-to-play launched its Galactic Starfighter expansion in December for subscribes and this week it's now available to everyone, even the FTP play

Throughout the year, gaming conventions offer a great opportunity for publishers to unveil and highlight their upcoming lineup for the months ahead. While these anticipated events are often few and far between, each one presents a unique opportunity to showcase the titles fan should keep an eye on, and choosing which games to focus on can often be an overwhelming task. Fans’ desires will rarely line up with the actual schedule for a game’s development and ultimate release, leading to lengthy periods of radio silence followed by a disproportionate amount of details to share that can coincide with equally intriguing releases at the same time. This balancing act is a constant struggle to maintain, particularly due to the unpredictable nature of game development, leading to the inevitable outcome that certain press conferences will prove to be less memorable than others due to the availability of news and announcements.

One of the interesting aspects of an open-world game is the size of its map. If you have played inFamous: Second Son , which is Sucker Punch's latest full-fledged open world game (alongside its spin-off First Light ), the map may have felt large because it was a quite dense urban environment, but it really wasn't one of the biggest open worlds out there. As a matter of fact, it wasn't even cl

In cased you missed it in late January, Naughty Dog confirmed that there will be no more story DLC coming for The Last of Us. The Left Behind DLC coming out on February 14 will be the last of the story. Now we await news of whether or not the game will release on PS4 and whether or not we'll be getting a seq

Join us on Saturday at 3:30pm as Nate Fox (Creative Director), Jason Connell (Creative/Art Director), Billy Harper (Animation Director), Ryuhei Katami (Associate Producer, Sony Interactive Entertainment) and moderator Brian Altano (IGN) discuss how we approached making the debut trailer and what inspired us to make this game. We’ll share epic concept art that’s driving the tone and visuals for the game, and share a little about our reference trips to Japan and working with new team members that are helping make Ghost of Tsushima even better. Also be sure to stop by our signing session after the panel and come say hi. Stay tuned for more info on time and locat

The 75-person team at Double Helix Games, developers of the Xbox One launch title Killer Instinct , have been acquired by Amazon. In recent years Amazon has been expanding into entertainment, attempting to launch their own exclusive TV series, and now they're interested in video games as well. Is this another stepping stone on Amazon's path to potentially launching their own rumored game cons