Blog entry by Janet Airey

Anyone in the world

Another interesting detail is that the landing in Komodahama happened on October 5th, 1274, and the Battle of Bun'Ei ended on October 21st. I couldn't find clear data on when Japanese relief forces reached the island of Tsushima, but it's probably not much later. This means that the story of the game is likely to be rather short in terms of timespan, as the first Mongol Invasion had a long buildup, but was ultimately a brief engagement. It'll be definitely interesting to see if the story will somehow extend to the second invasion. Since forces on the island held back the Mongol tide a few years later in 1281, it's quite possible that Sucker Punch will decide to include it at the end of the strategy game reviews|https://Strategynewsbase.com/, or it could even be a good hook for a seq

Over the past few years, Sony has been able to maintain a consistent level of expectations for fans to set for themselves, with E3 and PSX being the two standouts to look forward to for the biggest announcements and updates, and smaller news pieces being shuffled in throughout the year. After a couple of noteworthy E3s, Sony’s middling press conference at this year’s event left a lot of fans underwhelmed and anxious for more. In a moment of seeming panic, Sony set forth a chain of events that pushed forward a few of their key PSX announcements, including the reveal of Sucker Punch’s Ghost of Tsushima, up to the Paris Games Week press conference, an event that, in the past, had rarely been used for major reveals such as those. Teased as the "second half of E3" , the Paris Games Week presser, while distinctly more filled with new trailers, also ended up being fairly standard and middling, leaving fans to wonder what Sony had left up their sleeves for PSX.

One of the big headliners of SDCC 2017, Justice League took prime position in Warner Bros. two-hour panel. The trailer released is a whopping four minutes long and gives a comprehensive view of the mo

First of all, let's take a broad look at the history of the Mongol Invasions of Japan. The plural is due to the fact is that two were attempted, a few years apart: the first happened in 1274, and the second in 1

At last week’s opening presser, despite the low expectations Sony had set for fans, the publisher still managed to fall below them, with only a handful of new demos and teasers to satiate an increasingly ravenous group of players after the past few disappointing months. Even seemingly obvious reveals , such as a God of War or Detroit: Become Human release date, or any footage whatsoever for Spider-Man, Ghost of Tsushima, or The Last of Us: Part II, were inexplicably left out, as fans were forced to sit through over two hours of developer interviews and several trailers that were debuted earlier this year, including the night before at the more hypeworthy Game Awards. While this series of events would be more excusable if Sony's 2018 lineup was relatively empty, their inability to capitalize on their packed lineup for 2018, one that arguably stands head and shoulders above the other big two in gaming at this point in time, is jaw-dropping, with no release dates for any of their seven big first-party titles slated for next year, despite several supposedly expected to arrive sometime in the next six months .

In the second half of the thirteenth century, the power of Kublai Khan (grandson of Genghis Khan) was at its apex, having established dominance over Northern China, all the way to the Middle East, and southern portions of Russia. Even the kingdom of Goryeo (that spanned the Korean Peninsula) had retained its independence only formally and was de facto a vassal of the Mongol Empire. Japan was n

With the PlayStation VR entering its second year, Sony will likely look to further expand its own involvement in the gadget’s chances of success. While likely without any further context, this assumption is further validated by the opening panel on Saturday, which features "two legends" discussing their new PSVR title. Expect to see our first look at this intriguing partnership at the PlayStation Presents the night prior.

While these bizarre choices to keep certain games longer in the dark than others could be interpreted as Sony having faith in their first-parties to be big sellers without any additional marketing above and beyond the necessary, it instead tends to come across as ignorance at the clear bounty Sony has at their disposal. Fortunately, Sony’s mistakes during the past year have the luxury of being labeled as an "off-year" and can be completely disregarded as Sony continues to make plans for the next year in marketing. If Sony can reinstate a focus on E3 and PSX being the dates for fans to salivate at, and making sure their first-party titles can present something substantial in-between these six month gaps in at least one of the two events, as Sony has proven they can over the past few years, the publisher can return to being the giant to topple at some of the year’s biggest industry events.